This game was made for the Mini Byte Jam. The theme was choice which was implemented by making you choose where people go based off of their actions. This game has a scoring system to the good and bad deeds and I will list them and how they work or you can give a guess and judge yourself. The optional core mechanic of multiple endings was added by allowing the player to make incorrect judgements and if they make too many they will be fired getting the bad ending. If they can continue for 5 days you win getting the good ending.

ps: thanks to my brother for some of the art


How the scoring works

All of the deeds have scores attached to them. There are three good deeds and three bad deeds. If the sum of the good deeds scores are greater than the sum of the bad deeds scores then the person will be projected to go to Heaven. If the player selects Hell in that scenario then the player will be marked in correct. It goes the same for the other way around. Bad deeds > good deeds: person should go to Hell. Also sometimes one or more of the deeds will be blank if so they are worth 0.

Scores

Good Deeds

Saved a life: 100

Volunteered at a homeless shelter: 14

Donated food and money to the poor: 13

Donated to charity: 12

Often gave compliments: 11;

Donated blood: 10

Picked up litter often: 9

Kind to people: 7

Smiled at strangers: 6

Never littered: 5

Paid for person behind them in line: 4

Recycled often: 3

Helped people carry in groceries: 2

Tipped all the time: 1

Bad Deeds

Killed someone: 150

Cheated on their partner: 14

Didn't take care of their children: 13

Stole from the homeless: 12

Stole from the market: 11

Abused drugs: 10

Alcoholic: 9

Racist: 8

Homophobic: 7

Sexist: 6

Lied often: 5

Punched an annoying person: 4

Gambled often: 3

Farted on their brother: 2

Never paid attention in class: 1

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDoritoDrake5554
GenreSimulation
Made withUnity
Tags2D, 3D, Singleplayer

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